Case studies

Here you can explore published information on learning games created on BrightGame.  Information on games produced can be published by creators as private, or visible to colleagues and the public. 

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Game purpose
Educational Stage

Drug research game

Created by Centre for Process Innovation

Ages: 22-30, 31-50

Designed by laboratory managers to share best practice in lab filtration for drug research, the game supports specialist training provided by the Centre for Process Innovation (CPI)

#Drug Discovery
Laboratory techniques
Cancer research
Vaccine research

A knowledge check for T Level’s

Created by East Durham College

Ages: 16-21,22-30

A game applied to vocational learning about digital services, alongside NCFE and OCR provided case studies for T Level and level 4 qualifications (UK Further education).

#Digital Support
#T Level
#Further Education

The connection story

Created by The Connection Story

Ages: 16-21, 22-30, 31-50

A BrightGame designed by Di Gates, founder of ‘The connection story’  an action research project dedicated to understanding and improving human connections


Aerospace assembly game

Created by Enginuity

Ages: 22-30, 31-50

Designed by Enginuity for GKN, an aerospace manufacturing company working with Airbus.  The game supports best practice in Jet engine parts assembly for the A380…

#Efficient manufacture

The innovation game

Created by +ADD Strategy

Ages: 19-21, 22-30, 31-50, 51-75

Designed by +ADD Strategy, an innovation partnering agency working with large and complex organizations. The game is designed to help individuals think…


Marketing planning (SOSTAC)

Created by NESMA

Ages: 18-21, 22-30, 31-50

A learning game created by NESMA for tutor support for the CIM (Chartered Institute of Marketing) level 6 qualification in marketing planning…

#Strategy Marketing Planning
# NVQ level 6