Case studies
Here you can explore published information on learning games created on BrightGame. Information on games produced can be published by creators as private, or visible to colleagues and the public.
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Drug research game
Created by Centre for Process Innovation
Ages: 22-30, 31-50
Designed by laboratory managers to share best practice in lab filtration for drug research, the game supports specialist training provided by the Centre for Process Innovation (CPI)
A knowledge check for T Level’s
Created by East Durham College
Ages: 16-21,22-30
A game applied to vocational learning about digital services, alongside NCFE and OCR provided case studies for T Level and level 4 qualifications (UK Further education).
The connection story
Created by The Connection Story
Ages: 16-21, 22-30, 31-50
A BrightGame designed by Di Gates, founder of ‘The connection story’ an action research project dedicated to understanding and improving human connections
Aerospace assembly game
Created by Enginuity
Ages: 22-30, 31-50
Designed by Enginuity for GKN, an aerospace manufacturing company working with Airbus. The game supports best practice in Jet engine parts assembly for the A380…
The innovation game
Created by +ADD Strategy
Ages: 19-21, 22-30, 31-50, 51-75
Designed by +ADD Strategy, an innovation partnering agency working with large and complex organizations. The game is designed to help individuals think…
Marketing planning (SOSTAC)
Created by NESMA
Ages: 18-21, 22-30, 31-50
A learning game created by NESMA for tutor support for the CIM (Chartered Institute of Marketing) level 6 qualification in marketing planning…