Growing demand for game-based learning

Demand for game-based learning is growing rapidly according to the latest research reports.

 

 

The Global Game-Based Learning Market size is expected to reach $32.6 billion by 2027, rising at a market growth of 19.6% CAGR during the forecast period.

Source: Marqual IT Solutions Pvt. Ltd (KBV Research)

Diverse application make for a broad opportunity:

According to KBR Research, Education is dominant.  Application across other applications is growing rapidly.  Examples are diverse from improving call centre performance to raising awareness of endangered species.

According to KBR Research, assessment and evaluation is projected to be the fastest-growing application field, followed closely by knowledge and skills-based games.

Game-based learning is built on the idea of teaching through repetition, failure, and goal achievement. This is the foundation of video gaming. The player starts out slowly and gradually increases their abilities until they can easily navigate the most difficult levels. Well-designed games have enough challenges to keep the player interested while remaining simple enough to win.

This same technique is applied to teaching a curriculum in game-based learning. Students collaborate toward a common objective, making decisions and dealing with the repercussions of their decisions. They learn and practice the proper method to do things on a regular basis. As a result, rather than passive learning, active learning occurs.

Game traits and principles are interwoven within learning activities in game-based learning. Learning activities encourage student engagement and motivation to learn in this setting. Points systems, badges, leaderboards, discussion boards, quizzes, and classroom response systems are all part of game-based learning. Points may be rewarded academically, such as an extra week to complete an assignment after achieving a specific threshold.